Tuesday 9 December 2014

End is Nigh

Man almost the end of the year already, been pretty damn busy, good to be catching up on some personal work again.

Here is some images that I forgot to throw up here, just wips as usual. work is slowly progressing with the 40k guy, just been setting up shaders, looking forward to showing it off in the new year

1st one was some colour concepts for my bug alien, still got a couple more to do before rolling it out.

2nd is a update for the Cuthulu bust I was doing, changed his head since it was very generic

3rd, rough chest piece to the 40k space marine I am making






Wednesday 12 November 2014

Just a quickie

Things are starting to get back to normal again, it has a been a pretty busy end of year, trying to get back into some of my person work again now.

Tonight was jumping back into texturing and setting up some test shaders. Trying to look dev a more illustration feel to the model, with play with this for a bit, hopefully if will work out. Not sure how well hair will go with this style but I guess that is all part of the experiment.

I find I keep painting out the brush strokes from over working it, this is a rough base which I will refine if this works out

Monday 1 September 2014

TextureTesting

back on this guy again, just started to making some custom brushes for some acne scar textures, been using Jürgen Prochnow for skin reference, got a sudden feeling to watch Das Boot again, great film.


Wednesday 30 April 2014

Winter is coming?

Well summer is over now, so  I guess there will be a lot more 3d work being done in my free time. I picked up a camera towards the end of summer and have out making the most of it. Nice little Canon camera, really good to have one again after selling my first one to pay bills while I was studying.

Anyways taken a break from Mr Marine, and been just doing some zbrush sketches, here is one of the ones I have carried through. He is going to posed like those old civil war portrait paintings.
It has been a nice relaxing process just chilling out making something without trying to rush it.

The Mat cap material is from Kurt Papstein tutorial, it is really nice to sculpt with - def check it out

http://www.cgcircuit.com/course/monster-concepting#course-prerequisites


Wednesday 19 February 2014

Get ya grit on

So I have always wanted to do a fan art image on Games Workshop Warhammer 40k, but I have felt some of the images I have seen haven't really been gritty enough for that universe, like some of the grey scale images that can be found in the codexs. So I am can hopefully put a little animated shot together which should be fun.

Currently I am trying to track down a artist of a reference image I have been using, so if you happen to know who it is drop me a line so I can credit them.

Here is the image that I am using as a reference CLICK HERE

Here is my current wip.

Also I am recoding the process and will put it up on youtube when it is done.



Wednesday 12 February 2014

Stuff

Here is some work I never got around to finishing last year, it was for 3d Fan Art Challenge on facebook, I think the topic was a movie alien. We got pretty busy at work during the 2nd hobbit movie so I had to sideline this, hopefully there will be some time to finish it off this year.

I picked the alien from Battle For L.A. had some pretty cool shape design that I could play with, and also some great asymmetry.


Monday 3 February 2014

CrackHeads Work

Well looks like Crackheads is on Quickflix, so I should be able to show this stuff now which is good, because it was a fun project, even though looking back now I am not happy with the result..but I think that all ways happens. This was a tight deadline, I think I had a month and a half, starting just before Christmas and finishing just after the holidays.That include pre-prod through to finish comp and renders.

This was one of the far shots where this guys is trying to play football just after taking acid
There were three shots like this it would cut back to during the sequence. So cg flower, animated to match the grass getting blown in the wind


This next shot the daisy would smile and flutter her eye lashes while swaying away. If there was more time I would have loved to make some grass to sit in better with the shot.  Went through a couple of variations on the textures, was fun trying to get the right balance for a nice cute face.


After cutting back to another close up, something obvious is happening with her, and she twitches possessed and morphs into a evil daisy that has some very pleasant dialogue about eating souls before cutting away again. I never had tried doing a morphing character before and that was great fun, my old comp at the time didn't think so with blending of all the texture maps.


I got one of my friends to work on the closeup animation while I could concentrate on textures and shaders. Here is a little shot of the rig, I had a sitwch in the head control which would switch between the happy and evil daisy.









Monday 13 January 2014

2014 Is Here, and I am back

Hope everyone had a good break over Christmas.

Plan is to have a very productive year for 2014, I am all settled into my new home now down in Wellington, which is a awesome city. I have a few new models to update on the page, and about to kick of with a new soon.

This year I really want to get into some streaming work, 2d and 3d, hopefully something entertaining for people, and also a bunch of studies, quick sculpts of animals and objects, also some cinematography studies.

I'm think of starting the year off on characters then switching it over to environments later in the year, and then maybe combine them up, well we shall see how it goes.

Kick things off with some really interesting cinematography links that  I stumbled across today

Top10 Cinematographers

Cinematographer Styles

Well better get to it :)